Independent Game Studio

One hand.
Endless power.

Wakeforge Games is developing a portrait-first mobile action game built around automatic combat, decisive ability timing, and progression that keeps escalating.

Mobile first Portrait play Action progression
LV. 37
WAVE 18

Conceptual interface — final visuals in development

The Studio

Progression-focused games built for the way people actually play.

Wakeforge Games is an independent studio in Wake Forest, North Carolina. We focus on strong gameplay loops, expressive power growth, and experiences players can enjoy without surrendering their entire attention or both hands.

Wakeforge Games is the interactive entertainment label of Wakeforge Studios.

Current Project

In development

A new portrait action game for mobile.

Lead a growing roster of heroes through relentless side-scrolling battles. Your fighter moves and performs normal attacks automatically; you control the moments that matter—abilities, upgrades, builds, and the direction of each run.

Portrait mobile Side-scrolling action Horde survival Hero progression
01

Portrait by design

Built around comfortable one-handed play instead of shrinking a landscape game into a vertical screen.

02

Control the decisions

Movement and normal attacks flow automatically while the player chooses when to unleash abilities and shape the build.

03

Escalating power

Abilities, items, and heroes grow from useful to spectacular as combat pushes toward increasingly absurd levels.

04

A roster worth building

Multiple heroes bring different combat identities, upgrade paths, and power fantasies to the same evolving game.

Development Focus

Building the foundation first.

1

Current focus

Core combat prototype

Establishing portrait composition, AI-driven movement, enemy pressure, automatic attacks, and satisfying moment-to-moment ability use.

2

Next

Abilities and progression

Creating cooldowns, upgrades, item interactions, and the systems that let a run grow from controlled combat into overwhelming power.

3

Later

Heroes, worlds, and long-term structure

Expanding the roster, environments, persistent progression, and an ongoing game structure designed to keep evolving.

Design Principles

Respect the player's hands

Comfortable portrait play should feel intentional, not compromised.

Make growth visible

Every upgrade should make the player feel stronger, faster, or more expressive.

Earn long-term attention

Progression should reward the player rather than simply demand more time.

Contact

Follow the game as it takes shape.

Development updates, prototypes, screenshots, and release information will be shared as the project moves forward.